Software Architecture (SOLID) & Design Patterns in Java
$34.99
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Description

This course is about software architecture and design patterns. We will talk about two man topics: SOLID principles and design patterns. We are going to implement the problems in Java, but the theoretical background is language-independent. I highly recommend typing out the implementations several times on your own in order to get a good grasp of it. Section 1 - SOLID Principleswhat are SOLID principles?single responsibility principleopen closed principleLiskov's substitution principleinterface segregation principledependency inversion principlewhat is dependency injection?Section 3 - Creational Design Patternswhat are creational design patterns?singleton patternfactory patternabstract factory patternbuilder pattern prototype patternSection 2 - Behavioral Design Patternswhat are behavioral design patterns?strategy patternobserver patterncommand patterniterator patterntemplate pattern and null object patternvisitor patternSection 3 - Structural Design Patternswhat are structural design patterns?decorator patternflyweight patternfacade patternadapter patternSection 4 - Model-View-Controller (MVC) Patternthe model-view-controller (MVC) modelan application with Java SwingIn the first part of the course we are going to learn about the SOLID principles. We are going to talk about the theory as well as the implementations. The second part of the course is about design patterns. We should have a deep understanding of these patterns in order to be able to write reusable software components. These techniques are becoming more and more important as applications are getting more and more complex, so - in my opinion - these topics are good to know. Thank for joining the course, let's get started!

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