2D Animation Basic Principles
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Description

In this course you'll learn to make traditional 2D animations drawing each frame as it's done in anime or Disney movies. The goal of this course is that you learn to animate with simple examples, but understanding all the fundamental principles that make an animation work and look appealing and credible. If you're a drawing artist but have no experience with animation, this course will give you the basic tools to get a good understanding of movement. If  you don't have experience with drawing but you're interested in animation, this is a good starting point. Throughout these 4 modules we'll learn about: Frame Rate and Aspect RatioPrinciple of Straight Ahead Action and Pose to Pose AnimationPrinciple of Solid DrawingPrinciple of Squash & StretchPrinciple of Slow-in & Slow-outPrinciple of AnticipationPrinciple of Secondary ActionPrinciple of Overlapping Action and Follow-ThroughEach module explores the necessary theory of these principles and a series of practic examples that will serve you as a reference to apply in your own projects. At the end of this course you'll know how to animate different types of transformations, bounces of objects with different weights, hardness and elasticity, or even with a living looking, as well as animating in many layers as needed for an animation with more than one element.====================================================Credits for  the material used in this course: Videos from Pexels by Kindel Media, cottonbro, Engin Akyurt, Artem Podrez, Muhammadrizwan, Peggy Anke and Rodnae Productions. Archive material from the Internet Archive in collaboration with Prelinger Archives. Music from Bensound.

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