Game Asset Bootcamp - Blender 3x - Unreal Engine 5 - Unity
$199.99
Shop on Udemy

Description

Welcome to Game Asset Bootcamp - Blender 3x - Unreal Engine 5 - Unity - the complete Game Asset Modelling, Game Asset Texturing,  Game Asset Rigging, the complete Game Asset creation course, the only course you'll need to 3D model, rig and animate game assets for use in your games.  We use Free Substance Painter Alternatives when texturing the Asset.  Learn to create Rigged and Textured Game Assets in Blender.  Blender is the free and open source alternative to Maya & 3Ds Max. This hugely popular course has had great success teaching students game asset creation on Udemy! Packed with over 6 hours of video training this is the most comprehensive course you need to learn the workflow of game asset creation. Even if you have no 3D experience, this course will teach you to be successful in game asset productionHere's how: The course is taught by a top instructor with almost 100,000 studentsThe course content is kept up to date, teaching you the very latest tools and techniquesNo previous 3D experience required, get experience using the very basic tools right through to the more advancedLearn the right skills to start creating game assets efficiently in BlenderLearn the production pipeline for your game asset production3D software doesn't need to be hard to master. Learn the right tools and workflows for your asset creation pipelineSave yourself time by learning the smart workflows from blender to game enginesThis course takes you step - by - step through engaging video tutorials and teaches you everything you need to know about game asset production in BlenderWe 3D model in Blender then look at two alternative texturing application, ArmorPaint and then Quixel Mixer to give a comparison of the workflow. We then import the assets into Unreal Engine 5 and Unity 3D. As a bonus section we setup the send to Unreal add-on for one click import into Unreal engine 5. The course covers the baking tools within Blender to bake normal, curvature, AO and colour ID masks for use when texturing. Some of the topics covered during the course include:3D modelling, 3D rigging & 3D Animation workflows in BlenderNon destructive workflows for game asset creationRigging the asset in BlenderCreating an animation and exporting as an action with the assetTexture Painting the asset in Quixel MixerTexture painting the asset in ArmorPaintSeamless import into game enginesSetup of Animation Blueprint to Play the AnimationSome of the technology & tools we cover include: The free and open source software blenderQuixel mixerArmorPaintUnreal engineUnitySend to Unreal Add-onSome of the topics covered during the course include: Texture BakingNormal MapsCurvature MapsAO MapsColour IDSymmetrise ToolAlign Edge LoopsRiggingKeying SetAdd Key FramesClearing out TransformationsMirror ModifierCombineSnap VerticesOrder of SelectionBoolean ModifierSolidify ModifierShrink Flatten ToolAlign Objects Using the 3D CursorAlign Rotation Snap SettingObject OriginsNgons to QuadsKnife ToolTransfer UV MapsScene StatisticsTexel DensityTexture ResolutionAutomatically Pack the UV'sLightmapOBJ FileCCO Texture LibrarySend to Unreal Add-onSo what are you waiting for. Click the BUY NOW button and learn the smart workflows for your game asset production!

logo

Udemy