Description
16 NEW WEAPONS from G.I. JOE’s history, a new armor type, 40 upgrades, and 18 new vehicles! NEW CONTENT: 3 new Origins and 8 new Influences, from the Junker to the Futurist, for gear-centric characters..A NEW FOCUS FOR EACH ROLE in the G.I. JOE Roleplaying Game, from the Drone Pilot for Infantry to the Neutralizer for Technicians!.GUIDANCE for historical, retrofuture, and cyberpunk settings allows GMs to explore the past and future of technology on the battlefield..EXPANSION SOURCEBOOK: The Quartermaster’s Guide to Gear requires the G.I. JOE Roleplaying Game Core Rulebook to use. The COBRA Codex is not required, but strongly recommended for those engaging in cartoon villainy.