Student-Focused Learning: Higher Education in an Exponential Digital Era

Student-Focused Learning: Higher Education in an Exponential Digital Era

by Darrel W. Staat (Editor)
Student-Focused Learning: Higher Education in an Exponential Digital Era

Student-Focused Learning: Higher Education in an Exponential Digital Era

by Darrel W. Staat (Editor)

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Overview

Learning methods for the twenty-first century will include those which are student-centered, learning-focused, and digitally enhanced. Teaching will become learning management; the lecturer will become a learning guide, and students will become learning inventors. This book provides chapters describing a number of methods to be used in higher education in the twenty-first century. Some methods have been in existence for a period of time; others are literally at the front edge of development. Trying them out, piloting them, and experimenting with them for the benefit of the student is well worth the effort.

It is best to be as prepared as possible for future changes rather than waiting to see what is going to happen. Those who try and are successful will be the leaders in learning management of the near future. In the digital world, being at the leading edge has definite advantages. No matter which method is used, it should focus on the student as learner with the faculty member as a learning guide. To survive in the twenty-first century, students will need to become continuous learners, developing with changes at an exponential velocity. Educators need to keep this critical concept in mind.

Product Details

ISBN-13: 9781475854992
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 06/15/2020
Sold by: Barnes & Noble
Format: eBook
Pages: 160
File size: 262 KB

About the Author

Dr. Darrel W. Staat is past president of three community colleges and a state system. He has extensive experience as a classroom and online instructor and currently serves as a university professor.

Table of Contents

Table of Contents

Preface

Acknowledgements

Introduction

Chapter 1. Concept-Based Education

Chapter 2. Project Based Education

Chapter 3. Online Education

Chapter 4. The Flipped Classroom Education

Chapter 5. Gaming Education

Chapter 6. YouTube Education

Chapter 7. Google Education

Chapter 8. MOOC Education

Chapter 9. Virtual Reality Education

Epilogue

About the Editor

About the Contributors
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