Windows Store App Development: C# and XAML: C# and XAML Pete Brown Author
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SummaryWindows Store App Development introduces C# developers to working with Windows Store apps. It provides full coverage of XAML, and addresses both app design and development. Following numerous carefully crafted examples, you'll learn about new Windows 8 features, the WinRT API, and .NET 4.5. Along the way, you'll pick up tips for deploying apps, including sale through the Windows Store. And, of course, you'll find the same deep and unique insights Pete provides in his Silverlight books.About the TechnologyThe Windows Store provides an amazing array of productivity tools, games, and other apps directly to the millions of customers already using Windows 8.x or Surface. Windows Store apps boast new features like touch and pen input, standardized app-to-app communication, and tight integration with the web. And, you can build Windows Store apps using the tools you already know: C# and XAML.About this BookWindows Store App Development introduces the Windows 8.x app model to readers familiar with traditional desktop development. You'll explore dozens of carefully crafted examples as you master Windows features, the Windows Runtime, and the best practices of app design. Along the way, you'll pick up tips for deploying apps, including selling through the Windows Store.This book requires some knowledge of C#. No experience with Windows 8 is needed.What's InsideDesigning, creating, and selling Windows Store appsDeveloping touch and sensor-centric appsWorking C# examples, from feature-level techniques to complete app designMaking apps that talk to each otherMixing in C++ for even more featuresAbout the AuthorPete Brown is a Developer Evangelist at Microsoft and author of Silverlight 4 in Action and Silverlight 5 in Action.Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.Table of ContentsHello, Modern WindowsThe Modern UIThe Windows Runtime and .NETXAMLLayoutPanelsBrushes, graphics, styles, and resourcesDisplaying beautiful textControls, binding, and MVVMView controls, Semantic Zoom, and navigationThe app barThe splash screen, app tile, and notificationsView statesContracts: playing nicely with othersWorking with filesAsynchronous everywhereNetworking with SOAP and RESTful servicesA chat app using socketsA little UI work: user controls and BlendNetworking player locationKeyboards, mice, touch, accelerometers, and gamepadsApp settings and suspend/resumeDeploying and selling your app


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