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December 4, 2006
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December 4, 2006
Dark Kingdom is an unremarkable hack-and-slash
Pros: Some of the armor looks impressive
Cons: Visuals are generally unimpressive; online component is a ramshackle mess; characters never change weapons; combat gets boring before game is over.
While it's not uncommon to see console game franchises trickle down to the handheld market, it rarely works the other way. Sony Online Entertainment's Untold Legends series has seen two entries appear on the PlayStation Portable already, and now it makes its full-fledged console debut at the launch of the PlayStation 3 with Untold Legends: Dark Kingdom. The role-playing elements are lightweight, and while the combat can be flashy, it's also pretty uncomplicated. It can be fun for a while, but monotony eventually sets in, and you find yourself wondering why this technically modest game is on the PlayStation 3 in the first place. ...
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December 4, 2006
Twilight Princess contains the same expertly desig
Pros: Compelling characters and story; outstanding world and puzzle design; longer than most action adventure games; terrific graphics, from an artistic perspective
Cons: Wii-specific elements feel tacked on; graphics and sound sometimes go from nostalgic to dated.
When game consoles transitioned from offering primarily 2D games to polygonal 3D games about 10 years ago, all of the tricks and gameplay ideas that developers had been relying on for years flew right out the window. During this time, Nintendo quickly found its footing and released masterful takes on its old franchises that retained the fun and feeling of the older games while properly updating them in exciting and impressive new ways. 1998's The Legend of Zelda: Ocarina of Time was a prime example of this. It featured a more realistic take on the series' fantasy world than ever before, while implementing innovative new controls and offering a good sense of freedom without making the player feel lost. It's one of the greatest games of all time, so it's hard to fault Nintendo for revisiting that same formula. And that's precisely what the latest game in the series, Twilight Princess, does. For the most part, that's a very good thing, because Twilight Princess is a lengthy adventure packed with many well-designed puzzles and some interesting characters. But once you get over the rush of excitement from a big, new Zelda game having finally arrived, it's hard not to feel a tinge of disappointment--there
39;s a very noticeable lack of evolution here, which makes aspects of the game seem more dated than classic. Even so, there isn't much out there that compares to Twilight Princess, except for the Zelda games that have come before it. ...
Like most other Zelda games, Twilight Princess is a retelling of the same basic tale, though this one is not without its twists. There's a princess named Zelda, a land called Hyrule, and a world that's on the verge of destruction if you don't do something to save it. In this installment, there's a darkness creeping across the land, locking it in the eternal dusk of the twilight realm. You play as Link, a humble, pointy-eared boy who lives in a far-off village and herds goats for a living, yet he ends up getting involved in the conflict. The twilight that's infected the land is an alternate reality of sorts, serving as the game's equivalent of A Link to the Past's dark, alternate world, or in some cases, serving the same purposes as the adult Link/child Link differences in Ocarina. The difference here is that when you're in the twilight, you're transformed into a blue-eyed wolf.
Early on in the game, you meet up with one of the shadow dwellers, an impish little creature named Midna. Midna rides around on your back while you're in wolf form and serves the same purposes as Navi in Ocarina, providing you with the occasional hint. Link's beast form behaves roughly the same as the human form, as far as combat is concerned, but you can't use items. You can, however, access otherwise unreachable areas by following set jump paths that Midna will lead you through. The wolf can also dig and go into a heightened-sense mode that shows off scent trails and other hidden objects. For the first portion of the game, you'll be forced back and forth between forms, but you eventually earn the ability to switch back and forth at will, and some of the game's later puzzles will require you to do just that. You can also ride around on horseback, if you like, but by the time you get to a point when you have large distances to cover, you'll also have the ability to warp around, limiting the horse's usefulness to a couple of combat-oriented sequences. -
November 28, 2006
Dell is always price competive
Pros: Price, Speed
Cons: Shape, Heavy
With the core duel processor 1.8GHz and 1 GB Ram you can run game and other smoothly. Dell is always considerer for the price competitive with its price strategy through intermediaries cut down.
If you want to play game then you should considerer update another graphic card.The only thing that Dell are the shape of Dell are not very stylish compare like Sony Waio style.
However,the total compare with price and all the inner hardware this laptop are very competitive for mobile person and its can handle gamers too. ... -
November 28, 2006
Bend like Sony
32 of 35 Yahoo! Users found this review helpfulPros: Best style looking,light, expert performance, super photo edit system, superb quality picture taken
Cons: None
This is Babe, this is the hottest camera nowadays.With the 10.1 pixel chip it can take the best quality pictures you want. With its support photo edit software in the camera you can fix the picture as you want. The shape is superb because is Sony.
If you want a light camera with stylish looking as you are then this babe is designed for you. The price might high but you will proud of its quality. ... -
November 28, 2006
A Good one
0 of 5 Yahoo! Users found this review helpfulPros: 10.1 pixel chip,auto searching point mode,lens to take artist pictures,price competitive
Cons: Heavy than some other,not style looking
This model Canon Power Shot and the 10.1 pixel chip you can take the best quality shot as you want. The lens improve the quality to take more artist pictures enhancement. The price is quite competitive for a 10.1 pixel digital camera.
The style might not very stylish compare with light camera nowadays, the weight are lower competitive than new technology camera.
However,with the price of it this a camera you should considerer if you are a beginner in photo taking. ... -
November 28, 2006
Drift it,dominated other region to be the no.1
1 of 1 Yahoo! Users found this review helpfulPros: Graphic,sound,nice car model,reality
Cons: No at all
This game rock, with this new carbon version you race to take control of region in order to be the champion.The graphic was far improve than the previous version. With the more reality of car moving and drifting. I especially impressed by the drift game part where is really hard to control but when you get use to it it will be fantastic.
The music sound track is nice and appropriate with the beat when is come to racing. The movie also good.
The car modification is better than the previous version with more customization choices for you to design your car style and performance....etc ... -
Perfect Dark Zero: Limited Collector's Edition Xbox 360
Xbox 360Price: $11.24 to $29.82 Compare PricesNovember 2, 2006
Best shooter XBox360
Pros: Awesome presentation, featuring cutting-edge graphics and sound; delicious assortment of high-powered near-future weapons; excellent cooperative mission mode lets you play split screen or online; lots of multiplayer options, including some clever twists on familiar themes; one of the best original soundtracks this year.
Cons: Characters can look ugly up close, plus some other minor graphical glitches; some missions are frustrating, especially since you can't save midmission; pretty weak storyline is incidental to all the action.
It's tempting to try to put Perfect Dark Zero in perspective by spending a lot of time on topics other than what makes it such a terrific action game. One of the highest-profile Xbox 360 launch titles, this near-future first-person shooter is the long-awaited sequel to a highly acclaimed Nintendo 64 hit, and it happens to be one of the biggest games to be released by veteran developer Rare since its well-publicized acquisition by Microsoft several years ago. Perfect Dark Zero's sci-fi theme, together with the circumstances surrounding its release, also means it's destined to be compared to Halo: Combat Evolved, the game that defined the Xbox (so yeah, no pressure). But let's stick to the point: Perfect Dark Zero's stunning presentation, excellent assortment of believable weapons, exciting tactical firefights, and fully featured single- and multiplayer components combine to make it easily one of the best first-person shooters this year and one of your best options in the Xbox 360's starting lineup. Despite some minor shortcomings, the game is still a tour de force for the Xbox 360, and it's just a thrilling experience that pushes the already-extremely competitive first-person shooter category still further forward.
You don't need to be familiar with Perfect Dark for the Nintendo 64 to easily get into Perfect Dark Zero, starring the spunky red-haired hired gun, Joanna Dark. Though she and her dad are technically bounty hunters, the game has got more of a high-tech superspy feel to it, from the futuristic weapons to the fancy gadgets you'll get to use. Perfect Dark Zero's story spans more than a dozen big missions, and may be optionally played through cooperatively with a friend. The campaign is longer than average at about 12 hours, and its multiple difficulty settings, unlockable weapons, and the outstanding co-op mode should keep you coming back to it after you reach the conclusion the first time. Perfect Dark Zero also features a "combat arena" mode that contains most of its multiplayer options, some of which may be played with and against computer-controlled bots in addition to (or instead of) other human players. There's a wide assortment of different modes supporting up to 32 players online, including conventional free-for-all and capture-the-flag modes, as well as some great Counter-Strike-inspired team-based match types. In short, this is big game with a lot to it.
However, it's not just all the different modes of play, but rather the sheer attention to detail that separates Perfect Dark Zero from other first-person shooters out there. It's a gorgeous-looking game, especially if you play it on a high-definition display, and the beauty's more than skin deep. Most every weapon in the large arsenal of available pistols, submachine guns, assault rifles, and heavy weapons looks extremely authentic, right on down to their steely sheen and white-hot muzzle flashes. You've never seen a better-looking assortment of guns, and the near-future setting gave the designers license to include lots of familiar hardware, with some surprising special abilities. What's more, some excellent character animation helps make the guns feel as powerful as they look. Enemies recoil realistically depending on where they're hit, no matter if you hit them in the hand, the foot, square in the chest, in the back, or wherever else. And the vast levels are as varied as they are beautiful to behold, setting you loose in jungles, city streets, high-tech industrial compounds, and more. Bullet holes shred the scenery, armor pieces fly every which way under a hail of gunfire, blinding explosions rock the screen, and your enemies' bodies litter the corridors once you're through. Gorgeous lighting and an impressive motion-blur effect that kicks in whenever you make a sharp turn further enhance the quality of Perfect Dark Zero's visuals, resulting in a game that at tim ... -
November 2, 2006
8.9
Pros: Huge, eclectic cast of Marvel heroes and villains; deep yet largely optional character customization system; great variety of environments; seamless local and xbox live co-op play.
Cons: Presentation a little technically uneven; some customization options seem contradictory.
In 2004, Raven Software surprised a lot of people with X-Men Legends, an action RPG focusing on the exploits of Marvel's mutant superheroes. The Diablo-style gameplay was a significant departure for Raven, a developer best known for its extensive work on first-person shooters. Perhaps more surprising was the game's success in introducing action RPG conventions to the world of superheroes, a fairly novel combination at the time. It proved to be a winning formula, one that Raven further refined with last year's X-Men Legends II: Rise of Apocalypse. Not content with the localized struggles of the X-Men, the concept has been blown out to an intergalactic, interdimensional scale with Marvel: Ultimate Alliance. With well over 20 unique playable heroes, a massive campaign that features a wide variety of well-known Marvel Universe villains, supporting characters, and locations, as well as plenty of hidden extras, it's the biggest piece of Marvel fan service seen in a video game. It also builds upon a lot of the gameplay systems established in the X-Men Legends games, making for an experience that's deeper, longer-lasting, and generally more satisfying
Ominous things are afoot right from the start in Marvel: Ultimate Alliance. Dr. Doom has brought together a coalition of supervillains under the Masters of Evil name, whose first act is to attack a S.H.I.E.L.D. helicarrier. An opposing coalition of superheroes quickly comes to the aid of S.H.I.E.L.D. director Nick Fury, who takes command of the situation and coordinates the superheroes as they continue to track Doom and his minions across the universe and into different dimensions. The sheer quantity of Marvel supervillains you'll face on your quest to defeat Dr. Doom is genuinely staggering. Heavy hitters like Ultron, the Mandarin, Mephisto, Loki, and Galactus all play major roles, but there's still room for lower-profile villains like M.O.D.O.K., Fin Fang Foom, Arcade, Grey Gargoyle, Blackheart, Super Skrull, and literally dozens of others. There are a couple of truly excellent twists and turns, and the story does a good job of concealing the true nature of Dr. Doom's plans until just the right moment. Some of the finer points, such as the excess of long-winded expository speeches in between levels, don't stand up to close scrutiny so well, but the narrative is successful in keeping the game moving at a fast clip.
Your starting lineup in Marvel: Ultimate Alliance consists of Captain America, Thor, Spider-Man, and Wolverine, but after a few levels playing with these heroes, you're given the option to create your own custom team. At first you'll have about 18 different heroes to choose from, and they represent a good cross-section of high-profile heroes and more obscure fan favorites. Old-schoolers like the Fantastic Four, Iron Man, and several X-Men are there, as are a number of heroes who are likely unknown to those who don't keep up with comics, such as Moon Knight, Luke Cage, Spider-Woman, and Deadpool. As you progress you'll run into other heroes such as Blade, Dr. Strange, Ghost Rider, and the Silver Surfer, who will in turn join the cause.
Part of the fun of Marvel: Ultimate Alliance is the sheer variety of places the game takes you. While the X-Men Legends games seemed stuck mostly in dungeonlike corridors and sewers and such, here you'll visit some of the most spectacular and mythical locations in the Marvel Universe, including Mephisto's Realm, Asgard, Mandarin's palace, the Skrull homeworld, and, finally, Dr. Doom's sinister Latverian castle. The lush environments really do look as if they came straight out of a comic book, and the game's overall look is enhanced with loads of dramatic lighting and crazy particle effects. The heroes and villains look good from afar, but up close they lack detail and have been bump-mapped to the point that they look like action figures. There are other inconsistenc ... -
November 2, 2006
8.5
Pros: Thousands and thousands of zombies to kill in a myriad of ridiculous ways; tons of things to see and try throughout the mall; great sense of style; a plot that manages to be intriguing without intruding too much on the action; fantastic sound effects.
Cons: Save system and real-time game structure are frequently at odds with one another; copious number of escort missions start to wear thin after a while.
When it comes to zombies, few publishers have more experience with them than Capcom. The company has made a mint in recent years off various iterations of the Resident Evil series, and that franchise shows no signs of slowing any time soon. So, it is with some curiosity that we now find ourselves with Dead Rising, an Xbox 360 zombie game produced by Capcom that has exactly zero to do with anything Resident Evil. Where Resident Evil was a series all about horror, tension, and frequent jump scares, Dead Rising goes in the other direction, creating a pure action experience with zombies that are much easier to kill but travel in higher numbers--much higher numbers, actually, with groupings numbering in the hundreds. As a departure from the zombie games of old, Dead Rising is a great success, wonderfully blending campy undertones and visceral, zombie-killing action into something highly playable. It suffers from structural faults, and the game does find itself leaning heavier on repetition than you'd probably like, but Dead Rising overcomes these shortcomings by being a lot of fun to play.
The main protagonist of this zombie nightmare is Frank West, a freelance photojournalist that has made his career covering wars and atrocities. In the sleepy little town of Willamette, Colorado, things seem to have gone terribly wrong. Military convoys block off all roads leading into the town, and all communication devices have been jammed. After being tipped off about the events unfolding, Frank charters a helicopter and flies into town to get what potentially could be the story of his career. What he finds is a whole mess of zombies laying waste to the town and its citizens. After snapping away a number of pictures of the carnage, Frank instructs the pilot to drop him off on the roof of the local shopping mall--a huge, decadent shopping emporium that almost seems bigger than the town itself. Frank tells the pilot to return in three days to pick him up, and from there, Frank is seemingly on his own.
Frank's journey through the Willamette Park View Mall is a fairly complicated one. The basic premise of the game is that Frank has 72 game hours to get his story and get the heck out, and how you go about doing so is laid out in a rigid, linear fashion, though also, at least somewhat, left up to you to decide for yourself. Essentially, from the moment Frank first hooks up with some of the key survivor characters in the game, he finds himself on a path to the truth. This path is laid out in a series of case files, which are the game's equivalent of story missions. Each case file takes place at a certain time on a specific day, and it's up to you to get to where those missions take place in at the specific time designated. However, there are also a number of side missions that pop up during the course of the game. These missions are entirely optional but doing them nets you more information about what's going on, as well as some point bonuses for Frank. ...
Great first-person shooters
Pros: Rock-solid design borrows the best aspects from the best first-person shooters; outstanding presentation, featuring great weapons and believable environments; replayable campaign pits you against an aggressive, fairly intelligent foe; fully featured multiplayer mode offers good variety and supports up to 40 players.
Cons: Derivative visual style and gameplay is well crafted but mostly unoriginal; the campaign's story and characters aren't well developed; two-player cooperative mode isn't available online
If you're going to make a first-person shooter, you might as well take aim to deliver the best of what this style of gaming has to offer. That';s what Ratchet & Clank developer Insomniac Games must have done with Resistance: Fall of Man. One of the most highly anticipated titles in the PlayStation 3 launch lineup, Resistance is a technically impressive, well-designed, intense action game that unmistakably draws inspiration from some of the finest recent examples of similar games. Resistance doesn't attempt anything wildly different than other first-person shooters out there, but by offering a strong selection of interesting weapons, plenty of ruthless foes to shoot them at, good level design, and an excellent presentation, it accomplishes what most such games fail to do. A fully featured multiplayer mode for up to 40 players rounds out an exciting campaign in what's an all-around great effort and a promising example of what the PlayStation 3 can do.
Resistance takes place in a grim alternate reality in which World War II never happened, yet something possibly even worse happened instead. As political tensions run high in the middle of the 20th century, a monstrous race of horrifying creatures suddenly shows up and starts killing everyone. Initially presumed to be a Russian biological weapon, this fiendish species is known as the Chimera. It quickly overwhelms Asia and most of Europe before it focuses attention on the United Kingdom. In the game, you play as a no-nonsense American soldier named Nathan Hale, who is sent in to reinforce the UK's defenses. A brush with death early on gives Hale a unique perspective of his foe and, before long, he's lone-wolfing it against the worst that the Chimera has to offer. As Hale, you'll blast your way through the devastated streets of England and also find yourself deep within the enemy's own territory as you struggle to survive and turn the tide of a losing battle.
The story is told from the perspective of a different officer who briefly interacts with Hale during his missions against a seemingly unstoppable enemy. Her solemn narration is easy enough to follow but not particularly engaging because by her own admission, she doesn't really know what's going on in Hale's head or what's going on with the Chimera. Brief but nicely done cinematic cutscenes using the game's 3D engine at least serve to give Nathan Hale a believably concerned look between battles. Still black-and-white images and charts that are made to look as if they could have come from the early '50s also help set the mood and premise of each level in the game's more than 10 main stages. However, the story in Resistance is there mostly to justify a number of fairly conventional, though very well done, first-person shooter battles. You'll learn a bit about the Chimera as you fight, and there's some resolution once you finally finish the campaign after countless grueling shoot-outs. But Hale's character is never developed and he almost never speaks, and the plot has some noticeable gaps. Ultimately, this is a game whose personality mostly comes across when you're shooting something. The Chimera and their ugly spider-like features make them easy to hate straightaway. ...