Reviews Written by huutiep
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February 15, 2007
Dell Inspiron E1505 Laptop Computer
Pros: Price, Speed
Cons: Shape, Heavy
With the core duel processor 1.8GHz and 1 GB Ram you can run game and other smoothly. Dell is always considerer for the price competitive with its price strategy through intermediaries cut down.
If you want to play game then you should considerer update another graphic card.The only thing that Dell are the shape of Dell are not very stylish compare like Sony Waio style.
However,the total compare with price and all the inner hardware this laptop are very competitive for mobile person and its can handle gamers too. ... -
February 15, 2007
Dark Kingdom PlayStation 3
1 of 2 Yahoo! Users found this review helpfulPros: Some of the armor looks impressive
Cons: Visuals are generally unimpressive; online component is a ramshackle mess; characters never change weapons; combat gets boring before game is over.
While it's not uncommon to see console game franchises trickle down to the handheld market, it rarely works the other way. Sony Online Entertainment's Untold Legends series has seen two entries appear on the PlayStation Portable already, and now it makes its full-fledged console debut at the launch of the PlayStation 3 with Untold Legends: Dark Kingdom. The role-playing elements are lightweight, and while the combat can be flashy, it's also pretty uncomplicated. It can be fun for a while, but monotony eventually sets in, and you find yourself wondering why this technically modest game is on the PlayStation 3 in the first place. ...
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February 15, 2007
Fall of Man PlayStation 3
1 of 1 Yahoo! Users found this review helpfulPros: Rock-solid design borrows the best aspects from the best first-person shooters; outstanding presentation, featuring great weapons and believable environments; replayable campaign pits you against an aggressive, fairly intelligent foe; fully featured multiplayer mode offers good variety and supports up to 40 players.
Cons: Derivative visual style and gameplay is well crafted but mostly unoriginal; the campaign's story and characters aren't well developed; two-player cooperative mode isn't available online
If you're going to make a first-person shooter, you might as well take aim to deliver the best of what this style of gaming has to offer. That';s what Ratchet & Clank developer Insomniac Games must have done with Resistance: Fall of Man. One of the most highly anticipated titles in the PlayStation 3 launch lineup, Resistance is a technically impressive, well-designed, intense action game that unmistakably draws inspiration from some of the finest recent examples of similar games. Resistance doesn't attempt anything wildly different than other first-person shooters out there, but by offering a strong selection of interesting weapons, plenty of ruthless foes to shoot them at, good level design, and an excellent presentation, it accomplishes what most such games fail to do. A fully featured multiplayer mode for up to 40 players rounds out an exciting campaign in what's an all-around great effort and a promising example of what the PlayStation 3 can do.
Resistance takes place in a grim alternate reality in which World War II never happened, yet something possibly even worse happened instead. As political tensions run high in the middle of the 20th century, a monstrous race of horrifying creatures suddenly shows up and starts killing everyone. Initially presumed to be a Russian biological weapon, this fiendish species is known as the Chimera. It quickly overwhelms Asia and most of Europe before it focuses attention on the United Kingdom. In the game, you play as a no-nonsense American soldier named Nathan Hale, who is sent in to reinforce the UK's defenses. A brush with death early on gives Hale a unique perspective of his foe and, before long, he's lone-wolfing it against the worst that the Chimera has to offer. As Hale, you'll blast your way through the devastated streets of England and also find yourself deep within the enemy's own territory as you struggle to survive and turn the tide of a losing battle.
The story is told from the perspective of a different officer who briefly interacts with Hale during his missions against a seemingly unstoppable enemy. Her solemn narration is easy enough to follow but not particularly engaging because by her own admission, she doesn't really know what's going on in Hale's head or what's going on with the Chimera. Brief but nicely done cinematic cutscenes using the game's 3D engine at least serve to give Nathan Hale a believably concerned look between battles. Still black-and-white images and charts that are made to look as if they could have come from the early '50s also help set the mood and premise of each level in the game's more than 10 main stages. However, the story in Resistance is there mostly to justify a number of fairly conventional, though very well done, first-person shooter battles. You'll learn a bit about the Chimera as you fight, and there's some resolution once you finally finish the campaign after countless grueling shoot-outs. But Hale's character is never developed and he almost never speaks, and the plot has some noticeable gaps. Ultimately, this is a game whose personality mostly comes across when you're shooting something. The Chimera and their ugly spider-like features make them easy to hate straightaway. ... -
February 15, 2007
Sony Ericsson K750i Cell Phone
1 of 2 Yahoo! Users found this review helpfulPros: Sony Ericsson K750i Cell Phone
Cons: Sony Ericsson K750i Cell Phone
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Marvel: Ultimate Alliance Xbox 360
0 of 1 Yahoo! Users found this review helpfulPros: Huge, eclectic cast of Marvel heroes and villains; deep yet largely optional character customization system; great variety of environments; seamless local and xbox live co-op play.
Cons: Presentation a little technically uneven; some customization options seem contradictory.
In 2004, Raven Software surprised a lot of people with X-Men Legends, an action RPG focusing on the exploits of Marvel's mutant superheroes. The Diablo-style gameplay was a significant departure for Raven, a developer best known for its extensive work on first-person shooters. Perhaps more surprising was the game's success in introducing action RPG conventions to the world of superheroes, a fairly novel combination at the time. It proved to be a winning formula, one that Raven further refined with last year's X-Men Legends II: Rise of Apocalypse. Not content with the localized struggles of the X-Men, the concept has been blown out to an intergalactic, interdimensional scale with Marvel: Ultimate Alliance. With well over 20 unique playable heroes, a massive campaign that features a wide variety of well-known Marvel Universe villains, supporting characters, and locations, as well as plenty of hidden extras, it's the biggest piece of Marvel fan service seen in a video game. It also builds upon a lot of the gameplay systems established in the X-Men Legends games, making for an experience that's deeper, longer-lasting, and generally more satisfying
Ominous things are afoot right from the start in Marvel: Ultimate Alliance. Dr. Doom has brought together a coalition of supervillains under the Masters of Evil name, whose first act is to attack a S.H.I.E.L.D. helicarrier. An opposing coalition of superheroes quickly comes to the aid of S.H.I.E.L.D. director Nick Fury, who takes command of the situation and coordinates the superheroes as they continue to track Doom and his minions across the universe and into different dimensions. The sheer quantity of Marvel supervillains you'll face on your quest to defeat Dr. Doom is genuinely staggering. Heavy hitters like Ultron, the Mandarin, Mephisto, Loki, and Galactus all play major roles, but there's still room for lower-profile villains like M.O.D.O.K., Fin Fang Foom, Arcade, Grey Gargoyle, Blackheart, Super Skrull, and literally dozens of others. There are a couple of truly excellent twists and turns, and the story does a good job of concealing the true nature of Dr. Doom's plans until just the right moment. Some of the finer points, such as the excess of long-winded expository speeches in between levels, don't stand up to close scrutiny so well, but the narrative is successful in keeping the game moving at a fast clip.
Your starting lineup in Marvel: Ultimate Alliance consists of Captain America, Thor, Spider-Man, and Wolverine, but after a few levels playing with these heroes, you're given the option to create your own custom team. At first you'll have about 18 different heroes to choose from, and they represent a good cross-section of high-profile heroes and more obscure fan favorites. Old-schoolers like the Fantastic Four, Iron Man, and several X-Men are there, as are a number of heroes who are likely unknown to those who don't keep up with comics, such as Moon Knight, Luke Cage, Spider-Woman, and Deadpool. As you progress you'll run into other heroes such as Blade, Dr. Strange, Ghost Rider, and the Silver Surfer, who will in turn join the cause.
Part of the fun of Marvel: Ultimate Alliance is the sheer variety of places the game takes you. While the X-Men Legends games seemed stuck mostly in dungeonlike corridors and sewers and such, here you'll visit some of the most spectacular and mythical locations in the Marvel Universe, including Mephisto's Realm, Asgard, Mandarin's palace, the Skrull homeworld, and, finally, Dr. Doom's sinister Latverian castle. The lush environments really do look as if they came straight out of a comic book, and the game's overall look is enhanced with loads of dramatic lighting and crazy particle effects. The heroes and villains look good from afar, but up close they lack detail and have been bump-mapped to the point that they look like action figures. There are other incons ...