Pros: Vao Xem DE nhA MinH laM Mai~ MoI D oh
Cons: ^^ Vao Xem De ban Oi
Vao Xem Di ban oI MinH oam mai~ Moi DC oH
Pros: a
Cons: a
One Of my favorite games!!
Pros: new features
Cons: needs much more characters
I enjoyed the new title match feature :)
everything in the game was really exciting including the superstars both on Smackdown and on Raw. I do hope in the future people will continue to play SVR 2006! I know right now theres SVR 2007 but I probably like SVR 2006 the BEST!!!!!!
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Pros: This game is the best so far!
Cons: None
This is the best wrestling game so far. I can't wait for snackdown vs. raw 2007 it is going to be even better. The graphics on this game is amazing. I can't get over how real it looks. Thanks THQ.
Pros: More gameplay additions and refinements than can be recited in a quick bullet point; tons of modes, including improved online play and the new general manager mode; some of the best graphics you'll find on the system; great voice work from the wrestlers; plenty of creation and customization options.
Cons: Collision detection is still periodically problematic; artificial intelligence definitely has its dumb spots; general manager mode feels more like a starting point for better things in the future than a fully fleshed-out mode.
It might only begin to sink in when you start playing, but the distinct possibility exists that WWE SmackDown! vs. RAW 2006 will be the last Yuke's-developed wrestler for the PlayStation 2. With the PlayStation 3 somewhere on the horizon and the PlayStation 2's life expectancy dwindling, it probably would have been easy for longtime wrestling game developer Yuke's to ease off the gas pedal when working on SmackDown! vs. RAW 2006. However, this latest and possibly last PS2 game in the series turns out to be much, much more than just a typical yearly update. Rather, SmackDown! vs. RAW 2006 cobbles together a veritable smorgasbord of new features and concepts for wrestling fans to smack their collective lips at. Without a doubt, this is the deepest that a SmackDown! game has ever been, and while not every single thing that this game tries works completely, the sheer breadth of content makes it an easy choice for any wrestling enthusiast, and quite possibly the best wrestling game available for the system.
WWE SmackDown! vs. RAW 2006 is very much a Yuke's PlayStation 2 wrestling game. That is to say, if you played any of the developer's earlier games, this one isn't going to throw you for a loop. What it will do is show you a number of key refinements to the gameplay that help it emulate real-life wrestling (we use the term loosely, of course) better than any game before. For one thing, SmackDown! vs. RAW 2006 introduces a measure of ring psychology to the proceedings. Don't worry; you don't have to plan your spots or your finishes or anything. What's been introduced here is a pair of systems that track your wrestler's stamina, as well as his or her momentum, in the match. Stamina drains a number of ways, though mostly through pulling off and being on the butt end of big moves. Momentum is built by playing a more interesting match, one that will get the crowd thoroughly behind your wrestler.
The combination of these two systems leads to more logical and slightly more methodical matches. You can't get away with just pulling off lengthy strings of weak moves to survive, but you also can't just toss power move after power move at your opponent without draining your stamina. Therefore, you have to be smart, switching up between weaker and stronger moves, taking occasional breaks to regain stamina (which is done simply by holding down the select button) and playing to the crowd as much as you can. Both factors are visible throughout a match. When your wrestler's stamina is drained, he or she will double over in exhaustion. Likewise, if your momentum's low and the crowd isn't behind you, you might find yourself getting booed; you'll even hear chants of "Booo-ring!" from the audience. Your ability to pull off a finishing move is also directly tied in to the momentum meter. Building it up to its peak will let you pull one off or even store one for later--though finishers delivered at any momentum level other than the peak one won't do as much damage.
SmackDown! vs. RAW 2006 also manages to differentiate the unique styles (or lack thereof, in some cases) of the many WWE superstars. Whereas in the past, grappling attacks were relegated to the same four categories for every single wrestler, now each wrestler is assigned four of seven available categories. From within the game's move editor, you can assign them power, speed, technical, luchadore, brawler, martial arts, and old school categories. The one constant for all wrestlers is submission grapples, which is always assigned no matter what. But the remaining three categories can be divvied up however you like. There's also a fifth grapple category that determines what kind of wrestler you are, a heel or a face (in lay terms, a bad guy or a good guy). The moves are appropriately different, with the heel moves involving a lot of cheating and cheap shots, and the heroic moves staying well within th
Pros: A wide Choice of matches , wrestlers, general manager mode
Cons: can't think of any
An overall good game with a lot of options for a good time be it a ladder ,cage or backstage brawl match.
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