A improvement of stealth action
By Mr.Anji V.I.P Oct 25, 2006
Pros: Features an overhauled version of Splinter Cell's innovative multiplayer mode; the campaign's trust system presents a few interesting moral dilemmas; tried-and-true stealth action gameplay still offers complexity and variety; high amount of replay value overall.
Cons: Campaign recycles a lot of the same graphics, sound, and gameplay from before; some frame rate problems bog down the visuals.
It was back in 2002 when we first met Sam Fisher, a jaded but extremely talented secret agent who was sent all around the world to take care of the most sensitive, covert operations conducted by the United States. Tom Clancy's Splinter Cell becam...e one of the defining franchises of the original Xbox, thanks to its incredibly lifelike graphics and sophisticated stealth action gameplay. So it seems reasonable to approach this latest installment with high expectations: With all that Splinter Cell has done on the Xbox, surely it can do much more on the Xbox 360. Yet despite a compelling new premise that forces Fisher to make some tough moral choices to infiltrate a terrorist group, Splinter Cell Double Agent's campaign may best be described as Splinter Cell with a fresh coat of paint. The single-player portion of the game possesses all of the strengths and weaknesses that fans of the series have come to expect. On the other hand, the game's refreshingly original multiplayer component, which is like a whole separate game, has seen a variety of interesting changes since the last game, making it the better half of a great package. Even though the Splinter Cell games bear the name of a famous author, they have never been particularly good at telling stories, despite the fact that Sam Fisher has always stood out as a great character. Double Agent gives the impression that it might buck this trend. Early on in the game, Fisher loses his cool and winds up in prison after he's given some very bad news. Unfortunately there's no real follow-through on this plot point because Fisher's incarceration turns out to be a setup for him to get in good with an upstart terrorist group oddly called John Brown's Army (JBA). The JBA tentatively accepts Fisher as one of its own...but he's still working for the National Security Agency (NSA), which orders him to play nice and learn what makes these terrorists tick. The terrorist leaders have some personality, but they've got a pretty conventional blow-stuff-up plan. The game's whole premise wears thin as Fisher keeps getting crucial assignments from the bad guys, who inexplicably supply him with the experimental government-issue assault rifle he's always used. Eventually you'll wonder why Sam can't just kill them all and be done with it. But your patience will be rewarded, as there's an action-packed finale and multiple endings to look forward to based on the choices you make along the way. From a gameplay standpoint, ultimately there's not much new or different about the single-player campaign of Double Agent versus that of the previous game, Chaos Theory. If you've played that game, then expect to use all the same moves and abilities to get through Double Agent's dangerous levels, all crawling with enemy patrols. Most of all, you'll be quietly sneaking through these levels while keeping a low profile, sometimes creeping up from behind foes either to put them in a vice grip for an interrogation session, or just put them out of their misery with a quick, lethal knife attack. The controls are complicated to learn if you don't already know them, as even the simple act of opening a door presents you with multiple options: slam it open, use an optical cable to see what's on the other side, and more. But a couple of slick training missions make the learning curve more tolerable. Once on a real mission, enemy forces will respond to you by using the same tactics and behavior you'll probably recognize from the previous games, which still can't be considered a remarkable display of artificial intelligence. If you move too quickly, nearby guards will wander around searching for you. And if they spot you, they'll run behind cover and open fire. That's really about it. While the game's environments are all new, and some are very impressive, seeing all of the recycled moves, animations, and sound effects makes Doub Read more Less
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