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Practical Algorithms for 3d Computer Graphics (Paperback: Illustrated: 500 pages)

Practical Algorithms for 3d Computer Graphics
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Product Details: Practical Algorithms for 3d Computer Graphics

Author:Ferguson, R. Stuart
Format:Paperback: Illustrated: 500 pages.
Publisher:A K Peters Ltd (08/01/2001)
ISBN:1568811543
ISBN13:9781568811543
Reading Level:

Publisher Notes: Practical Algorithms for 3d Computer Graphics

  • The topics covered in this book provide the tools for creating a complete suite of programs for three-dimensional computer animation, modeling, and image synthesis. The text takes the reader from the construction of polygonal models of objects through rigid body animation into hierarchical character animation, and finally down the rendering pipeline for the synthesis of realistic images.

    This book is useful to anyone who wants to learn about 3D graphics programming, game programmers, movie animators, and anyone beginning a career in an industry associated with computer graphics. It also serves as a reference to a wide range of practical algorithms. The level extends to the needs of more experienced professional software developers, for example those who wish to write plugin modules for any 3D application program or commercially available game engine.

    The first part of the book, Basic Principles, covers the key concepts of 3D computer graphics. The second part of the book is intended for the professional "plugin" and game engine developer and provides a rich collection of useful algorithms. The algorithms are introduced in such a way that they can be put readily into practice; where possible, the algorithms are accompanied by computer code. The final part of the book is devoted to sample programs produced with the widely-available 3D graphics libraries, OpenGL and Direct 3D.

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