User Reviews: Marvel: Ultimate Alliance

Marvel: Ultimate Alliance Xbox 360
$9.49 - $29.99
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4.3 out of 5.0 stars 8 Ratings (7 Reviews)
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    The best Marvel has to date.

    By Yahoo! Shopping User  May 27, 2007 | 1 out of 1 found this Marvel: Ultimate Alliance review helpful

    Pros: Very little not to like

    Cons: Having to pay via Microsoft points for playable characters that should have been included.

    The is the cream of the crop when it comes to superhero games. Marvel packed the game with characters from the Marvel universe, so you are sure to have a team that you enjoy. The storyline moves smoothly and the game gives a sense of an epic adventur...e. The upgrading system works without a hitch and there is a huge re=play value to the game. Read more Less

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    What an alliance!!

    By Yahoo! Shopping User  Nov 5, 2006

    Pros: Marvel, game, graphics

    Cons: More characters, Needs more character moves

    Got one for me and one for my friend. We both loved the game. It was fun and I enjoyed trying out the different characters. The graphics are amazing for the XBOX 360. The gameplay is ok...but I wanted to have more character moves..and hoping more ch...aracters to choose from in the beginning. online is ok..but haven't had a chance to play all the way through yet but it looks fun so far. Well in short..worth it if you love Marvel... Read more Less

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    8.9

    By Yahoo! Shopping User  Nov 2, 2006

    Pros: Huge, eclectic cast of Marvel heroes and villains; deep yet largely optional character customization system; great variety of environments; seamless local and xbox live co-op play.

    Cons: Presentation a little technically uneven; some customization options seem contradictory.

    In 2004, Raven Software surprised a lot of people with X-Men Legends, an action RPG focusing on the exploits of Marvel's mutant superheroes. The Diablo-style gameplay was a significant departure for Raven, a developer best known for its extensive... work on first-person shooters. Perhaps more surprising was the game's success in introducing action RPG conventions to the world of superheroes, a fairly novel combination at the time. It proved to be a winning formula, one that Raven further refined with last year's X-Men Legends II: Rise of Apocalypse. Not content with the localized struggles of the X-Men, the concept has been blown out to an intergalactic, interdimensional scale with Marvel: Ultimate Alliance. With well over 20 unique playable heroes, a massive campaign that features a wide variety of well-known Marvel Universe villains, supporting characters, and locations, as well as plenty of hidden extras, it's the biggest piece of Marvel fan service seen in a video game. It also builds upon a lot of the gameplay systems established in the X-Men Legends games, making for an experience that's deeper, longer-lasting, and generally more satisfying Ominous things are afoot right from the start in Marvel: Ultimate Alliance. Dr. Doom has brought together a coalition of supervillains under the Masters of Evil name, whose first act is to attack a S.H.I.E.L.D. helicarrier. An opposing coalition of superheroes quickly comes to the aid of S.H.I.E.L.D. director Nick Fury, who takes command of the situation and coordinates the superheroes as they continue to track Doom and his minions across the universe and into different dimensions. The sheer quantity of Marvel supervillains you'll face on your quest to defeat Dr. Doom is genuinely staggering. Heavy hitters like Ultron, the Mandarin, Mephisto, Loki, and Galactus all play major roles, but there's still room for lower-profile villains like M.O.D.O.K., Fin Fang Foom, Arcade, Grey Gargoyle, Blackheart, Super Skrull, and literally dozens of others. There are a couple of truly excellent twists and turns, and the story does a good job of concealing the true nature of Dr. Doom's plans until just the right moment. Some of the finer points, such as the excess of long-winded expository speeches in between levels, don't stand up to close scrutiny so well, but the narrative is successful in keeping the game moving at a fast clip. Your starting lineup in Marvel: Ultimate Alliance consists of Captain America, Thor, Spider-Man, and Wolverine, but after a few levels playing with these heroes, you're given the option to create your own custom team. At first you'll have about 18 different heroes to choose from, and they represent a good cross-section of high-profile heroes and more obscure fan favorites. Old-schoolers like the Fantastic Four, Iron Man, and several X-Men are there, as are a number of heroes who are likely unknown to those who don't keep up with comics, such as Moon Knight, Luke Cage, Spider-Woman, and Deadpool. As you progress you'll run into other heroes such as Blade, Dr. Strange, Ghost Rider, and the Silver Surfer, who will in turn join the cause. Part of the fun of Marvel: Ultimate Alliance is the sheer variety of places the game takes you. While the X-Men Legends games seemed stuck mostly in dungeonlike corridors and sewers and such, here you'll visit some of the most spectacular and mythical locations in the Marvel Universe, including Mephisto's Realm, Asgard, Mandarin's palace, the Skrull homeworld, and, finally, Dr. Doom's sinister Latverian castle. The lush environments really do look as if they came straight out of a comic book, and the game's overall look is enhanced with loads of dramatic lighting and crazy particle effects. The heroes and villains look good from afar, but up close they lack detail and have been bump-mapped to the point that they look like action figures. There are other inconsistenc Read more Less

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  • Overall:

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    By Yahoo! Shopping User  Mar 8, 2007 | 0 out of 1 found this Marvel: Ultimate Alliance review helpful

    Pros: tryrt

    Cons: yrtyr

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    X-bOx

    By Yahoo! Shopping User  Mar 3, 2007 | 0 out of 1 found this Marvel: Ultimate Alliance review helpful

    Pros: X-bOx

    Cons: X-bOx

    TrO` nai` hay nhu*ng kai' chih' la` dat' ne^n em kO mua dc mah` mua dc thi` em kun~ se~ kO baO h` em chO*i vi` chO*i 1, 2 ngay` la` chan', mah` mO*i' mua da~ kO thik rOy` thi` se~ tO^n' tie^n` ne^n tO^t' nha^t' la` kO ...ne^n de? nO' chan'. Nhu*ng kai' tO^t' nha^t' la` kO ne^n mua mah` chi? ne^n dO^ng. vie^n nguO*i` khac' mua rOy` mih` chO*i ke'. Kai' nai` em vit' em kO hie^u? zi` ka? vie^t' chi? la` de^? xem em cO' lam` dc. Reviews kO thO^i...^^! Read more Less

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    Marvel: Ultimate Alliance Xbox 360

    By Yahoo! Shopping User  Feb 15, 2007 | 0 out of 1 found this Marvel: Ultimate Alliance review helpful

    Pros: Huge, eclectic cast of Marvel heroes and villains; deep yet largely optional character customization system; great variety of environments; seamless local and xbox live co-op play.

    Cons: Presentation a little technically uneven; some customization options seem contradictory.

    In 2004, Raven Software surprised a lot of people with X-Men Legends, an action RPG focusing on the exploits of Marvel's mutant superheroes. The Diablo-style gameplay was a significant departure for Raven, a developer best known for its extensive... work on first-person shooters. Perhaps more surprising was the game's success in introducing action RPG conventions to the world of superheroes, a fairly novel combination at the time. It proved to be a winning formula, one that Raven further refined with last year's X-Men Legends II: Rise of Apocalypse. Not content with the localized struggles of the X-Men, the concept has been blown out to an intergalactic, interdimensional scale with Marvel: Ultimate Alliance. With well over 20 unique playable heroes, a massive campaign that features a wide variety of well-known Marvel Universe villains, supporting characters, and locations, as well as plenty of hidden extras, it's the biggest piece of Marvel fan service seen in a video game. It also builds upon a lot of the gameplay systems established in the X-Men Legends games, making for an experience that's deeper, longer-lasting, and generally more satisfying Ominous things are afoot right from the start in Marvel: Ultimate Alliance. Dr. Doom has brought together a coalition of supervillains under the Masters of Evil name, whose first act is to attack a S.H.I.E.L.D. helicarrier. An opposing coalition of superheroes quickly comes to the aid of S.H.I.E.L.D. director Nick Fury, who takes command of the situation and coordinates the superheroes as they continue to track Doom and his minions across the universe and into different dimensions. The sheer quantity of Marvel supervillains you'll face on your quest to defeat Dr. Doom is genuinely staggering. Heavy hitters like Ultron, the Mandarin, Mephisto, Loki, and Galactus all play major roles, but there's still room for lower-profile villains like M.O.D.O.K., Fin Fang Foom, Arcade, Grey Gargoyle, Blackheart, Super Skrull, and literally dozens of others. There are a couple of truly excellent twists and turns, and the story does a good job of concealing the true nature of Dr. Doom's plans until just the right moment. Some of the finer points, such as the excess of long-winded expository speeches in between levels, don't stand up to close scrutiny so well, but the narrative is successful in keeping the game moving at a fast clip. Your starting lineup in Marvel: Ultimate Alliance consists of Captain America, Thor, Spider-Man, and Wolverine, but after a few levels playing with these heroes, you're given the option to create your own custom team. At first you'll have about 18 different heroes to choose from, and they represent a good cross-section of high-profile heroes and more obscure fan favorites. Old-schoolers like the Fantastic Four, Iron Man, and several X-Men are there, as are a number of heroes who are likely unknown to those who don't keep up with comics, such as Moon Knight, Luke Cage, Spider-Woman, and Deadpool. As you progress you'll run into other heroes such as Blade, Dr. Strange, Ghost Rider, and the Silver Surfer, who will in turn join the cause. Part of the fun of Marvel: Ultimate Alliance is the sheer variety of places the game takes you. While the X-Men Legends games seemed stuck mostly in dungeonlike corridors and sewers and such, here you'll visit some of the most spectacular and mythical locations in the Marvel Universe, including Mephisto's Realm, Asgard, Mandarin's palace, the Skrull homeworld, and, finally, Dr. Doom's sinister Latverian castle. The lush environments really do look as if they came straight out of a comic book, and the game's overall look is enhanced with loads of dramatic lighting and crazy particle effects. The heroes and villains look good from afar, but up close they lack detail and have been bump-mapped to the point that they look like action figures. There are other incons Read more Less

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  • Overall:

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    Control:

    Fun Factor:

    Marvel: Ultimate Alliance Xbox 360

    By Yahoo! Shopping User  Oct 31, 2006 | 0 out of 1 found this Marvel: Ultimate Alliance review helpful

    Pros: features a deep, rich gameplay experience

    Cons: A little difficult to control

    Marvel: Ultimate Alliance features a deep, rich gameplay experience by offering total team customization, where players create their own team name, icon and vehicle, as well as establish their team reputation as they play throughout the story. Gamers... also have the option to level up each character individually to their liking, or all team members at the same time to keep their heroes balanced. With the game’s new combat system, players battle against the world’s most notorious Marvel Super Villains in the air, underwater, and on the ground, using grappling, blocking and dodging moves, by charging up their Super Hero powers before unleashing them, and using environmental objects as one and tw Read more Less

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