Pros: 3D graphics are good
Cons: clunky interface, poor visibility, slow gameplay
Being a fan of the HOMM series for some time, I was dissapointed with HOMM V. I'll touch briefly upon the more ignanimous problems:
The combat graphics are too small such that you want to zoom in, however there is a problem with the zoom camera zooming only to the center of the combat screen. Therefore, if you have all of your troops on the left side of the screen (such as to defend your archers) you CAN'T zoom in! So instead you find yourself scooting closer to your 17 inch monitor and occasionally mistaking one unit for another (which can have disastrous consequences!)
The scenario map graphics are "hazy" - it seems like they wanted everything you are looking at to be a little mysterious. For instance, the ownership icons (which indicate which color player is in control of the mine for instance) are "smoky" and slightly transparent.
City graphics are too small. The basic display of the city itself is beautiful. Its just when you start needing some functionality, as in adding new buildings and examing resource icons, that you start looking for a non-existant zoom.
Scenarios are poorly designed. I am currently on the third scenario and am wasting days upon weeks just wandering the map wondering where I am supposed to be heading to complete the scenario. My heroes wander from one corner of the map to another searching out little cubbies to determine where is the finish point.
Overall poor interface. Too many clicks for basic tasks. Some options placed in odd locations so that you find yourself wondering why. Its as if they were added as an after thought, yet they are integral parts of the game (such as "go back to previous screen")
Overall the entrancing gameplay of HOMM, which arguably peaked with HOMM II, has been more or less eradicated. HOMM V plays like a turn based edition of the warcraft series. While it may pick up some new fans, it will undoubtedly lose many old ones. Save your money or buy it used. I for one will definitely will not look forward to HOMM VI.
Pros: Stays true to the spirit of a great and creative turn-based strategy series; features six lengthy campaigns, offering many dozens of hours of gameplay; six playable factions that are satisfyingly different; excellent 3d graphics and outstanding operatic musical score.
Cons: Some noticeable bugs; fairly long loading times and other waiting periods slow down the pace; not enough in-game documentation and the manual doesn't help.
The basics of Heroes V are the same as ever. You must command unique hero characters and their armies to explore maps filled with treasure, hostile enemies, castles, and much more. As heroes win battles and gain more experience points, they level up, which grants them new skills and abilities and also makes their armies even stronger. You'll also be taking in various resources with which you'll be training more creatures, as well as expanding your castles to support an ever-growing military and to stave off aggressors. Consider that you can have multiple heroes and castle types to manage, various subquests to undertake, a whole separate subterranean area to explore, and multiple enemy heroes to contend with all within a single scenario, and it should be clear that there's a lot to think about in Heroes V. Good thing this is a turn-based game.
Heroes V presents an intriguing and diverse cast of heroes and creature types to play around with. There are six playable factions, each of which should be more or less familiar to Heroes fans. They'll find a few omissions (the barbarians and their war boars and behemoths are notably absent, for instance), but the game still runs just about the whole gamut of fantasy archetypes: elves, undead, demons, wizards, and knights in shining armor are all in here. Each faction has its own colorful heroes, creatures, and castle type, and while the underlying gameplay is similar no matter which faction (or factions) you're controlling on a given map, each one has distinctive differences. For example, demonic heroes can gain the power to make many of their brethren units summon reinforcements, allowing them to overwhelm the enemy through sheer numbers. Meanwhile, undead heroes may raise some percentage of their defeated foes as skeletons, and they may also bring some of their own fallen creatures back to un-life after winning a battle.
Pros: Awesome graphics ; Fantastic gameplay ; Thrilling storylines (Campaign)
Cons: Poor manual ; Weird Multiplaying ; uber-High Hardware requirement
Heroes Of Might And Magic V have just been added to the great Heroes Of Might And Magic turn-based strategy series, but this time, in the hand Nival Interactive.
1.Gameplay :
The very significant feature of HOMM V is that it has come back to the old gamestyle (just like the sucessfully HOMM III), with great improvement. 7 'tiers' each town ,6 towns : Haven, Academy, Sylvan, Dungeon, Necropolis.There is only one type of heroes for each Town - but each hero's speciality is now put in better care (especially in Campagin mode). Each race is also granted a special ability, which makes the balancing between conflicts become more fun - with more strategy, more trick, more tip in combat or in adventure mode.
Some of the creatures also have specials abiility, or can even cast spell. Almost EVERY creature has a special skill and can be put in good use. Higher levels creatures are made 'weaker' , and it is more considerable in choosing to upgrade and not upgrade a creature dwelling. These features in my view are what made HOMM V. Higher tiers creatures, or a 'strong' race cannot dominate the whole scenario, instead, each race, each creature has a use, and can special strategies can be produced using them.
Too bad ,however, that there aren't as much creatures as the former series . Only a humble number of neutral creatures. Also, there are no more 'relic' artifacts. Heroes also have to take turn to cast spell, etc. , which makes the old strategy goes to trash.
2.Graphic :
Not to say much, the new breath-taking graphics of this HOMM V have completely pwned me !..Detailed in every building, in every creatures, in the spells made the graphics in HOMM IV a joke. But with the extremely detailed graphics comes the system requirement : bunch of HDD , monster graphic cards (which, before 1.02, older cards can even play the game) and tons of RAM. But it is worthy. Another bad point is that it is something closed to no movies at all! The cutscenes (which tell the stories instead of the movies) are somehow boring.
3.Sounds:
GREAT! With the same composers of HOMM series (from the former 3DO), it seems that the sounds and musics in HOMM V have been carefully carved into the whole game, made it a truly masterpiece. Each race has it owns theme, plus various sounds from the Tavern, the Dwellings, and the Adventure map. Always want to turn on the speakers.
However, voice acting (in campaign) is, somewhere just above the crap.
4.Overall:
Definitely a Must. If you are a HOMM fan, this will owned you. If you are just a normal gamer, you should also try HOMM V, as it is fun and Turn-based strategy rocks!
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