Final Fantasy IX PlayStation
Product Information
Product Details: Final Fantasy IX
| Genre | Role-Playing |
|---|---|
| Style | Third-Person 3D RPG |
| Platform | PlayStation |
| Release Date | 2000-11-15 |
| Number of Same Screen Players | 1 |
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Product Description: Final Fantasy IX
As young
Although
But what are the queen's true intentions?
Thus is the premise behind
Whenever characters leave the party, you will be updated on their progress with Active Time Events. Represented by an icon at the bottom of the screen, an Active Time Event flashes when something of importance is going on. Pressing the Select button takes you to an event menu where you can decide which character(s) to focus on. After making your choice, the main portion of the game pauses and shines light on these character developments and events. Although you're not required to view these brief story snippets, the Active Time Events further sidestories and show a side of that character you may have never seen.
While
There are also two realtime meters: the ATB and Trance Gauges. Whereas the ATB Gauge represents when a character can attack, the Trance Gauge slowly fills up as that character receives damage. Once this meter is filled, characters can unleash brutal special attacks.
Harking back to the 16bit incarnations,
Once a character has learned an ability, he or she can use it at any time, provided it is equipped (a finite amount of abilities can be equipped at one time). On the other hand, noncasting characters can equip items with magical spells but cannot learn or use them. You can also combo certain abilities. For instance, if you combine autopotion with chemist, that character will not only use a potion automatically, but it will significantly increase its healing power.
Additionally,
User Reviews: Final Fantasy IX
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Best FF
, June 24, 2003Reviewer: fireball_iris - See all fireball_iris's reviews5 of 5 Yahoo! Users found this Final Fantasy IX review helpful I think this is the best Final Fantasy game ever...besides FFX -
Excellent, pure Final Fantasy!
, December 7, 2001Reviewer: alkaiser_solonis - See all alkaiser_solonis's reviews4 of 4 Yahoo! Users found this Final Fantasy IX review helpful While I never have been one to rely too heavily, if at all, on graphics(I would rather play a game with older graphics and an excellent concept and story than a game with excellent visual and graphical ability but with a poor story to back them up), I was quite impressed by Final Fantasy IX. It seemed to bring back the old flare that was always found in Final Fantasy.
When they brought out Final Fantasy VII in 1997, one thing that disappointed me was that they took the maximum party size down to 3 and kept it that way for Final Fantasy VIII as well. Final Fantasy IX made a nice return to the 4-person party.
Also, one of the most exciting things was the return of the traditional Black Mage, with the introduction of ViVi. He was a sheer delight, and I relished in the return of such famous old-school spells like Osmose. I rather enjoyed the ability system, with the learning from Items. It was a nice leap back to Final Fantasy XI, where you equiped Magicite to learn magic, and the Support abilities, wherein you could use 'magic stones' to equip special abilities, like protection from various status effects, and other abilities like Mug, and Boost, and upgrade abilities like MP+20% and HP+20%.
The plot was very well written, and well played out as well. The characters were believable, and I was heavily relieved that Squaresoft didn't make another self-centered 'I only care about myself' main character, like Cloud or Squall. I enjoyed Zidane's easy going and flirtatious nature, and his ability to become totally serious when it came to protecting his friends and his beliefs.
WARNING! The following section contains spoilers, including the revelation of the Final Boss's identity. If you have not played this game.. DO NOT READ FURTHER.
One of the worse aspects of the game was the total lack of referece to the Final Boss. This is where Final Fantasy VII and Final Fantasy VI win out. In FFVI and FFVII, you were introduced to the final boss early in the game, and slowly became aquianted with who they were as the game progressed, meaning Kefka(FFVI) and Sephiroth(FFVII). You got to watch as the empire fell in around Kefka as his powermad ways drove him to seek the destruction of everything good and pure. You got to see Sephiroth struggle in his own mind for the answer, eventually finding out that he wasn't a Cetra, and going off on a quest to become a god. This simply wasn't present in Final Fantasy IX. You don't even know who or what Necron is until the end of the game, wherein he practically quotes Yoda from StarWars and then draws you into the Final Battle. A singular disappointment.
Sidequests could have been more indepth, but I was also glad that they weeded out the whole 'mosters level with you' idea. It was unnerving because the more you leveled in Final Fantasy VIII the harder the game got, especially when it came to the fight with Ultimecia. This game returned to the traditional method of actually having to level between major events if you wanted to get anywhere. The ending continued the new FFVIII born method of mixing gameplay graphics with CG cinemas, and the ending credits song was marvelous!
While it did carry the love theme of FFVIII, it didn't try to center on it too much. It balanced it well with Zidane's conflict with his lack of humanness, and with ViVi's struggle to understand life. All the characters were very believable and a great deal of character development went on. We got to see the characters becomes compeletly difference people by the time the game was completed.
Well.. that's all I'll say for now. Your probably sleeping in your chair right now, so I'll cease bothering you. I hope I successfully drove you to rush out right now and GET YOUR HANDS ON A COPY OF THIS GAME. It's worth the 30 hours of gameplay. ...
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