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Final Fantasy IX PlayStation
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Final Fantasy IX PlayStation

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Product Details: Final Fantasy IX

Product Details
Genre Role-Playing
Style Third-Person 3D RPG
Platform PlayStation
Release Date 2000-11-15
Number of Same Screen Players 1
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Product Description: Final Fantasy IX

Corruption the root of all evil. Alexandria's Queen Brahne was once presented as a noble and caring ruler, who would throw lavish festivals to show a ... ppreciation for her supporters. Recently, she became involved in secretive deals with mysterious people. Matters took a turn for the worse when a renegade troupe kidnapped her daughter and changed the fate of a once peaceful world.

As young Zidane Tribal and his party interrupted a renowned play and kidnapped Princess Garnet Til Alexandros, things began to fall apart. The queen fired cannons and decimated her kingdom in an attempt to prevent the terrorist organization, but her attacks failed and the troupe escaped with their lives intact.

Princess Garnet wished someone would take her away from her oppressing mother and life; the only world she knew was that of Alexandria and its large metropolitan areas. Zidane Tribal and his troupe had come at the perfect time. An innocent black mage known as Vivi Orunitia and a Pluto Knight named Adelbert Steiner, who was sworn to protect the princess at all costs, were also part of the crusade.

Although Adelbert Steiner had objections, the characters formed a pact to overthrow Queen Brahne and prevent her harmful attack in the surrounding areas of Alexandria. After the princess was abducted, Brahne hired assailants to create destructive black mage warriors. With a few of her knights and the mages, the queen unleashed a series of unmitigated attacks on neighboring towns she would do anything to recapture Princess Garnet.

But what are the queen's true intentions?

Thus is the premise behind Final Fantasy IX, the third PlayStation incarnation of developer Square's acclaimed RPG series. All of the people involved (eight main characters) have different reasons for helping Zidane and bringing down the queen. Through gradual character development, important questions are answered pertaining to Vivi Orunitia's existence and Adelbert Steiner's loyalty to a queen who couldn't seem to care less. Meanwhile, a dragon knight known as Freya Crescent is seeking revenge for her decimated town. Throughout the game, characters come and go, flipflopping back and forth to take care of previous engagements.

Whenever characters leave the party, you will be updated on their progress with Active Time Events. Represented by an icon at the bottom of the screen, an Active Time Event flashes when something of importance is going on. Pressing the Select button takes you to an event menu where you can decide which character(s) to focus on. After making your choice, the main portion of the game pauses and shines light on these character developments and events. Although you're not required to view these brief story snippets, the Active Time Events further sidestories and show a side of that character you may have never seen.

While Final Fantasy IX contains various features of the previous PlayStation versions (such as prerendered backgrounds, polygonal character designs, and random battle sequences), it incorporates some new ideas into the mix. Instead of having three people on your team, you can go into battle with four. While in battle, you can select from a character's personal skills, unleash summon and magical attacks, or use items and weapons. Due to popular demand, the summon attacks have been shortened.

There are also two realtime meters: the ATB and Trance Gauges. Whereas the ATB Gauge represents when a character can attack, the Trance Gauge slowly fills up as that character receives damage. Once this meter is filled, characters can unleash brutal special attacks.

Harking back to the 16bit incarnations, Final Fantasy IX offers an Ability system built around items, armor and weapons. By equipping various weapons, helmets, wrists, pieces of armor and accessories, you can harness powers that must be learned while some contain powerful magical spells, others contain helpful abilities such as protecting females and automatically using potions.

Once a character has learned an ability, he or she can use it at any time, provided it is equipped (a finite amount of abilities can be equipped at one time). On the other hand, noncasting characters can equip items with magical spells but cannot learn or use them. You can also combo certain abilities. For instance, if you combine autopotion with chemist, that character will not only use a potion automatically, but it will significantly increase its healing power.

Additionally, Final Fantasy IX features an allnew card game called Tetra Master and reintroduces the Moogles, a race of creatures first seen in the third American installment of the series. When in a dungeon or a town, one of these white critters will let you save your game and/or give you a special message to deliver to another Moogle. On the world map, you can also locate Chocobo forests. As in past editions, you can either ride the birdlike creatures around the world or engage in a minigame called Hot and Cold (digging up buried treasure).

Final Fantasy IX spans four discs and includes multiple computergenerated movie sequences that accentuate certain parts of the story. The game supports both vibration and analog controls, and one block of memory card space is needed to save progress. Will Zidane Tribal and his unlikely group of heroes overthrow the queen and prevent her unknown assailants from further destruction? Time is running out ~ Matthew House, All Game Guide

Full Product Description for Final Fantasy IX

User Reviews: Final Fantasy IX

  1. Best FF

    , June 24, 2003
    Reviewer: fireball_iris - See all fireball_iris's reviews
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    5 of 5 Yahoo! Users found this Final Fantasy IX review helpful I think this is the best Final Fantasy game ever...besides FFX
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  2. Excellent, pure Final Fantasy!

    , December 7, 2001
    Reviewer: alkaiser_solonis - See all alkaiser_solonis's reviews
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    4 of 4 Yahoo! Users found this Final Fantasy IX review helpful While I never have been one to rely too heavily, if at all, on graphics(I would rather play a game with older graphics and an excellent concept and story than a game with excellent visual and graphical ability but with a poor story to back them up), I was quite impressed by Final Fantasy IX. It seemed to bring back the old flare that was always found in Final Fantasy.
    When they brought out Final Fantasy VII in 1997, one thing that disappointed me was that they took the maximum party size down to 3 and kept it that way for Final Fantasy VIII as well. Final Fantasy IX made a nice return to the 4-person party.
    Also, one of the most exciting things was the return of the traditional Black Mage, with the introduction of ViVi. He was a sheer delight, and I relished in the return of such famous old-school spells like Osmose. I rather enjoyed the ability system, with the learning from Items. It was a nice leap back to Final Fantasy XI, where you equiped Magicite to learn magic, and the Support abilities, wherein you could use 'magic stones' to equip special abilities, like protection from various status effects, and other abilities like Mug, and Boost, and upgrade abilities like MP+20% and HP+20%.
    The plot was very well written, and well played out as well. The characters were believable, and I was heavily relieved that Squaresoft didn't make another self-centered 'I only care about myself' main character, like Cloud or Squall. I enjoyed Zidane's easy going and flirtatious nature, and his ability to become totally serious when it came to protecting his friends and his beliefs.
    WARNING! The following section contains spoilers, including the revelation of the Final Boss's identity. If you have not played this game.. DO NOT READ FURTHER.
    One of the worse aspects of the game was the total lack of referece to the Final Boss. This is where Final Fantasy VII and Final Fantasy VI win out. In FFVI and FFVII, you were introduced to the final boss early in the game, and slowly became aquianted with who they were as the game progressed, meaning Kefka(FFVI) and Sephiroth(FFVII). You got to watch as the empire fell in around Kefka as his powermad ways drove him to seek the destruction of everything good and pure. You got to see Sephiroth struggle in his own mind for the answer, eventually finding out that he wasn't a Cetra, and going off on a quest to become a god. This simply wasn't present in Final Fantasy IX. You don't even know who or what Necron is until the end of the game, wherein he practically quotes Yoda from StarWars and then draws you into the Final Battle. A singular disappointment.
    Sidequests could have been more indepth, but I was also glad that they weeded out the whole 'mosters level with you' idea. It was unnerving because the more you leveled in Final Fantasy VIII the harder the game got, especially when it came to the fight with Ultimecia. This game returned to the traditional method of actually having to level between major events if you wanted to get anywhere. The ending continued the new FFVIII born method of mixing gameplay graphics with CG cinemas, and the ending credits song was marvelous!
    While it did carry the love theme of FFVIII, it didn't try to center on it too much. It balanced it well with Zidane's conflict with his lack of humanness, and with ViVi's struggle to understand life. All the characters were very believable and a great deal of character development went on. We got to see the characters becomes compeletly difference people by the time the game was completed.
    Well.. that's all I'll say for now. Your probably sleeping in your chair right now, so I'll cease bothering you. I hope I successfully drove you to rush out right now and GET YOUR HANDS ON A COPY OF THIS GAME. It's worth the 30 hours of gameplay.
    ...

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