Dragon Ball Z: Budokai 2
Product Information
Product Details: Dragon Ball Z: Budokai 2
| Genre | Fighting |
|---|---|
| Style | 3D Fighting |
| Platform | PlayStation 2 |
| Release Date | 2003-12-04 |
| Number of Same Screen Players | 2 |
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Product Description: Dragon Ball Z: Budokai 2
User Reviews: Dragon Ball Z: Budokai 2
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Dragon Ball Z: Budokai 2
, October 24, 2006Reviewer:
corleone_0110 - See all corleone_0110's reviews -
Perfect game
, July 28, 2007Reviewer:
Franky - See all Franky's reviews Pros: tuyệt
Cons: tuyệt
Một trò chơi thú vị
Pro Reviews: Dragon Ball Z: Budokai 2
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CNET  
Dragon Ball Z: Budokai 2 (PlayStation 2).
The improved visuals are nice, and some of the additions made to the fighting system are fun, but Budokai 2 still comes out as an underwhelming sequel. more...
read all 1 reviews for Dragon Ball Z: Budokai 2
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Pros: Wealth of DBZ and DBGT characters; american and japanese voices included; solid presentation.
Cons: Relatively steep learning curve; unwieldy camera; inconsequential multiplayer mode.
For the majority of the game, you're given a behind-the-back perspective on the action, though the camera will lean a bit to the side when you get up close to your opponent and will cut to an entirely different camera angle for special moves. The main reason behind this rather unorthodox camera angle (unorthodox for a fighter, anyway) is to let you run and fly around the environment as you please. The free-roaming components definitely gives the game a more authentic Dragon Ball Z feel by increasing the overall scope of the fights, though it's stymied somewhat by force fields that limit the size of the levels. It's not unusual to find yourself stuck up against one of these rainbow-colored boundaries, which kind of ruins the whole illusion. Another negative aspect is that there's not much in the way of direct camera control. The problems this creates are twofold. For one, it's not hard to lose track of your opponents, and though you have a radar that can help you pinpoint their location, it's often not quick enough. Secondly, the camera isn't quite flexible enough for the game's fully 3D environment, and you'll regularly find yourself viewing the action from a rather uncomfortable angle. ...