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Azurik: Rise of Perathia Xbox

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3.7 out of 5.0 stars 15 Ratings (15 Reviews)

Product Description: Azurik: Rise of Perathia

In this third-person adventure title developed by Adrenium, players assume the role of Azurik, a young Lore Guardian who is tasked with restoring Perathia's elemental discs -- the source of the land's power. Shattered by the evil lord Balthazar, the discs will have to be reacquired before Azurik can stand up against the power of Balthazar. And so your journey begins....

In this third-person adventure title developed by Adrenium, players assume the role of Azurik, a young Lore Guardian who is tasked with restoring Perathia's elemental discs -- the source of the land's power. Shattered by the evil lord Balthazar, the discs will have to be reacquired before Azurik can stand up against the power of Balthazar. And so your journey begins.

Central to the title's puzzle and combat systems is the acquisition and use of the aforementioned elemental powers. Known as the Axion, Azurik's double-bladed melee weapon, it serves as his primary means of attack, and can be infused with any combination of elements in his possession. These elements can then be used to easily dispatch enemies with a different elemental affinity. Fire enemies for instance, can be vanquished with a water or ice attack. Certain combinations will even create a shield to protect Azurik.

Many of the game's puzzles require similar application, focusing on the inherent strengths and weaknesses of the four elements: Earth, Air, Fire, and Water, which incidentally, are mapped to the corresponding colored buttons on the Xbox controller. By pressing the blue button, the water element will be invoked, and so on. Traversing the six massive realms of Perathia will require Azurik to fight off swarms of enemies, as well as perform death-defying platform jumps. As time passes in the world, changing from day to night, so do the worlds and the threats they pose. Things are usually not what they appear to be during the night. ~ Gavin Frankle, All Game Guide

Product Specification: Azurik: Rise of Perathia

Genre:Action
Style:Action Adventure
Platform:Xbox
Release Date:2001-11-28
Features:Features Dolby Digital Sound
Number of Same Screen Players:1

User Reviews: Azurik: Rise of Perathia

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    Read this before you think of even buying it

    By Yahoo! Shopping User  Mar 22, 2005

    Pros: What pros?

    Cons: That's more like it. Um...probably everything

    When Microsoft launched the Xbox on November 15, 2001, they had unleashed a beast of a machine into the world. The Xbox is the world's most powerful and best videogame system, and there are games on this machine that are absolutely the pinnacle o...f brilliance. Did I mention a FEW, like the Halo series, the Splinter Cell series, Ninja Gaiden, the Prince of Persia series, Top Spin, KOTOR etc? There are so many excellent games that round out the mighty console's repertoire, but then those terrific titles are outweighed by such games which deserve nothing more than a business-class ticket to the trash can. One of those games is Azurik. This utter waste of money and time on the developer's part and the consumer's part is one of the worst games ever made. If you don't have a ball at home to play catch with, you can play with the box of Azurik or use the disc as a frizbee. Don't humiliate your precious Xbox when you've got a fine lineup of some really good games. I've been a little too vague in this review, haven't I? Alright, time to get a little specific. What makes this game bad? Why was it made? And why have you bought it? Here come the answers... What makes this game bad is a combination of a zillion things. First, the uncontrollable control scheme, which makes navigation through the bland, lifeless world a chore, and a rather useless one at that. Secondly, the N64 quality graphics. Thirdly, you never get to know what the heck you're doing in the lifeless, contrived world. The environment is so generic it makes you want to dip the disc in a glass of Coke. Don't do that, it'll contaminate your drink. There is no map whatsoever, no audio cues, nothing at all. You're wandering around the "open, interactive" world, encountering enemies not fit to challenge a newborn, wondering why you wasted your dollars. And that's the difference between this and GTA. In GTA, you're in an open world, but you're exploiting that vast landscape to its fullest potential. In Azurik, you're mostly shouting at the camera. One good thing I have to say, though, and this has NOTHING to do with the gameplay. When you rotate the camera and pan on the character's front, the detail ain't bad, but it's leagues from GOOD. It's not bad, it's not good. It's simply ACCEPTABLE. REASONABLE, I should say. The presentation of the game is bad. Simply put, the manual's presentation is contrived to the point of laughing hysterically. The old man narrating the manual is very, very artificial. The in-game menu is sub-par. Nearly everything about the game is just short of complete uselessness. Trust me on this one. Read more Less

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    good game

    By Yahoo! Shopping User  Aug 23, 2003

    the game is exelent im stell working on it it has me stump it is very rare a game has me stumped very good game

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